
Everyone Has Forgotten. Including You.
Wake without a name in a town stripped of its memories. Speak naturally to its inhabitants, unravel the spell, and discover why this forgotten kingdom seems to know you.
No name, no past, no explanation — only a walled town of strangers who seem to know you. Ask the right questions, and the past starts answering back.
Key characters are driven by local AI — each with their own personality, knowledge, and memory of you. Talk with your real voice or type, in your own words. No dialogue wheel, no picking from a list.
And conversations stay in the world. Nothing pauses: move around, interrupt, hesitate, or walk away mid-sentence — and characters can react to that. What you say — promises, contradictions, how you treat them — shapes relationships, quest progress, and what comes next.
From Act 1 of the demo. Morrin's replies are AI-driven; her trial is authored by hand.
Talk naturally using your microphone, or type if you prefer. AI-driven characters understand your own words — no dialogue wheel forcing your hand.
Dialogue never locks you into a menu. Move around, interrupt, hesitate, or simply walk away while someone is talking — and characters can react to that.
Characters remember important interactions — promises, contradictions, how you treated them. What you say shapes relationships, quest progress, and what doors open for you.
The town has lost its memories. Question its inhabitants, notice what doesn't add up, and recover fragments of the past to understand the spell — and your connection to the kingdom.
The world, characters, mystery, trials, and consequences are authored by hand. Local AI lets key characters understand your words and respond within the designed story.
Speech recognition, AI dialogue, and character voices run locally on your computer. No cloud processing, no account, no subscription.
Fail Morrin's trial and she may turn you into a frog. That is not a game over — it is the beginning of another playable sequence, down at the lake below her woods.
When you find your way back, you can try a different approach. In Eruin, a conversation gone wrong changes the adventure instead of ending it.
Forgive me, stranger. I cannot tell you my own mother's name, let alone yours. And yet your face... I feel I ought to know it.
Alder, Keeper of the Gate
A playable demo is coming soon. Wishlist Eruin on Steam to be summoned the moment it goes live.